My Feelings™ game: making a global difference at the Geneva Centre Symposium 2016

It was during the first break between lectures when I fully realized the significance of the My Feelings™ game. I was already very familiar with its reviews and endorsements, but the attendees at the Geneva Centre for Autism 2016 International Symposium presented a different, much more affecting side of the picture. 

Here in this line up stretching at times from our exhibitor booth nearly to the door of the exhibit hall were therapists who had finally found the activity that will help their clients to reach their social and language goals; physicians who were eager to learn more about this game, so that they could recommend it to their patients; students who came by to see a demonstration of the game they’d been informed of by their teachers and supervisors; and parents who couldn’t wait to bring home My Feelings to play with their kids.

As a brand ambassador for My Feelings, it was my job to educate Symposium attendees about this innovative board game. The game identifies seven emotions and provides coping strategies to manage those emotions. For angry, excited, frustrated, happy, sad, scared, and tired, an opportunity is afforded to players to identify their own unique coping strategies, and encourages them to relate these strategies to their real life experiences.

Ms. Claudia Faierman-Shulman, the President and CEO of Sensational Learners and the creator of My Feelings, had previously spoken with me about how she envisioned the game for her son, who had a language delay, and how she created this game to help him and other children who could benefit from its objectives. But she also spoke about how there is something for everyone in this game, regardless of age or ability.

I witnessed how true this is as I coached attendees through My Feelings and explained its purpose at the Symposium. Their faces lit up and they became enthusiastic once they realized how it can suit their specific needs and unique challenges. Whether they desired an activity to give their child lots of movement breaks, or a reference guide for facial expressions and corresponding emotions, they could find it in this game. Whether they wanted a game that could be tailored to suit their child’s abilities, or a fun family game that encourages discussion, they could find it in this game. For four-year-olds through to adults, there is something relatable and accessible for each player in My Feelings. 

Catherine Burgess

My Feelings™ brand ambassador


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